Today I finished working on my test simulation for the ball movement by doing a test run of shot 7 (where the book falls down a row of books) using the method that Professor demo'd for me. I was able to simulate the gravity and bounce to a point that I am happy with and have converted the sim to keyframes to lighten the heavy simulation to simple (relatively) animation.
I will not be animating the ball in my project until after I have completed lighting, but I wanted to make sure I had a full understanding of the method that I would be using due to it's importance in the overall piece.
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