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Asset Documentation

Shot 1.jpg
Shot 1.png

Shot 1

Assets:

  • General store exterior (brick wall, windows, door, hallway)

    • Box modeled, shaded using seamless brick texture, renderman glass shader, solid green paint​

  • Store sign

    • Box modeled, shaded using custom store title image​

  • Window Awnings

    • Box modeled, shaded using UV image and applying pattern​

  • Modeling and ledges

    • Box modeled, shaded using solid paint​

  • Exterior Floor

    • Polygonal plane, shaded using seamless brick floor pattern​

  • Door handles

    • Revolved curves, renderman gold shader​

  • Windowsill objects

    •  Lamp, jewelry box, necklace display, bracelet display, jewelry dishes, book stacks, telephone, paintings, telescope, jewelry box insert, vinyl (not imaged)​​​

    • Objects will not be seen much closer than at the end of this shot. Some objects on (camera) right will be seen from the back in shot 13

  • Filler objects placed throughout store majorly consist of downloaded mesh's from cgtrader.com​​ (sofa, cashier stand, table, bookshelf, etc.)
Shot 2 Models.png
2.jpg
Shot 2.png

Shot 2

Assets:

  • Globe

    • Polygon modeling, shaded using imported map and renderman gold shader​

  • Books

    • Box modeled, shaded using imported book spine textures and pages​

  • Newtons Cradle

    • Polygon modeling, shaded using renderman chrome shader​

  • Photo Frame

    • Box modeled, imported royalty free painting​

  • Shelves

    • Extruded surface and box modeling​

  • Plate Set

    • Polygonal sphere modeling, imported floral design. Duplicated and slightly alter to prevent perfection​

  • Table

    • Box modeled and rotated curve for leg details (not pictured). Imported wood texture​

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.​

Shot 3 Models.png
3.jpg
Shot 3 v2.png

Shot 3

Assets:

  • Necklace Display

    • Box modeled, imported black felt texture​

    • ​Necklaces:​

      • Duplicate special along curve for chains and links, shaded using renderman gold, copper, and silver shaders

  • Jewelry tiered holder

    • Cylindrical models, shaded using imported off-white fabric texture and renderman copper shaders ​

  • Glass Jewelry Box

    • Box modeled, shaded using gold and glass renderman shaders. Imported felt texture for bottom of each container​

  • Watch

    • Spheres and box modeled, duplicate special for watch band​

  • Painting Frame

  • Key Holder

    • Cylindrical/Box modeled​, shaded with black paint

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
Shot 4.jpg
Shot 4.png

Shot 4

Assets:

  • Chess pieces 

    • box modeled and textured using renderman shaders.

  • Chess Board

    • Box modeled, imported image as shader​

  • Framed map: box modeled frame using renderman shaders, imported image for map

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
shot 5.jpg
Shot 5.png

Shot 5

Assets:

  • Cuckoo clock​​

    • Box modeled, shaded using wood texture and renderman gold shader, individual piece for animation at later stages​

  • Standard wall clocks

    • Imported face and paint shader, renderman glass shader​.

    • Curved design created using nurbs extrusions along curve.

  • Grandfather clock

    • Box modeled and revolved surfaces, imported clock face.​

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
Shot 6.jpg
Shot 6.png

Shot 6

Assets:

  • Record Player

    • Box modeled, imported vinyl and wood textures 

    • Individual objects (needle) for later animation

  • Vinyl sleeves box modeled and textured using imported images.

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
Shot 7.jpg
Shot 7.png

Shot 7

Assets:

  • Books:

    • Box modeled, imported shaders of book spine and book pages.​

  • Book ends:

    • Box modeled, renderman shader​

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
Shot 8.jpg
Shot 8.png

Shot 8

Assets:

  • Spoon

    • Modeled using polygonal sphere, shaded using renderman titanium shader​

  • Dresser

    • Box modeled​, shaded using renderman shader

  • Table

    • Box modeled​, shaded using renderman shader

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
Shot 9.jpg
Shot 9.png

Shot 9

Assets:

  • Tea set:

    • Box modeled, revolved, and extrusion of nurbs circle along curves for objects such as spout of teapot.​

    • Textured using important floral design (blinn)

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
shot 10.jpg
Shot 10.png

Shot 10

Assets:

  • Xylophone:

    • Box modeled and duplicate special for consistency. Textured using renderman metallic shaders and ​wood texture.

    • Mallets box modeled and textured using similar renderman shaders, wood, red paint, and plastic.

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
Shot 11.jpg
Shot 11.png

Shot 11

Assets:

  • Chess set shown previously:

    • Chess pieces 

      • box modeled and textured using renderman shaders.

    • Chess Board

      • Box modeled, imported image as shader​

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
Shot 12.jpg
Shot 12.png

Shot 12

Changed from original jewelry concept to provide more variety shown within store.

​

Assets:

  • Train:

    • box modeled and textured using renderman shaders, typically from plastic and phenolic preset​

    • Tracks duplicate special along extruded curve for guiding lines.

  • Pinwheel jars:

    • Meshes downloaded from CG trader​, textured using imported patterns

  • Activity jars:

    • Set of 3 downloaded from cgtrader, textured using renderman glass, metal, and plastic presets.​

  • Paddleball

    • Downloaded from cgtrader and textured using provide UV image and renderman shaders.​

  • Back signs:

    • Box modeled, textured using imported images​

    • Lighting

      • Dome light for general exterior, renderman lights for individual shot lighting.​

    • Atmosphere

      • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
Shot 13.jpg
Shot 13.png

Shot 13

Assets:

  • Sculpture:

    • dowloaded from cgtrader and shaded using renderman preset shader​

  • Table: repeated from windowsill of shot 1/16:

    • Box modeled and textured using wood shader​

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
Shot 14.jpg
Shot 14.png

Shot 14

Assets:

  • Repeated assets from windowsill description of Shot 1

  • Carboard box:

    • Box modeled (literally) and textured using imported cardboard texture​

  • Outdoor:

    • Environment map placed in PxrDomeLight for environmental lighting as well as outdoor imagery.​

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
Shot 15.jpg
Shot 15.png

Shot 15

Assets:

  • Button:

    • Box modeled and textured using renderman shaders​

    • Wire created using extrusion along nurbs curve

  • Receipts:

    • Modeled using a plane and tweaking individual edges and vertices to create wrinkled effect. Imported receipt images for shading.​

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

Autodesk Maya 2019 - Student Version_ D_
Shot 16.jpg
Shot 1.png

Shot 16

Assets:

  • (See Shot 1)

  • Additionally:

    • Open sign:​

      • Words created using nurbs circle extrusion along text to curves conversion. ​

      • Created Pxr Mesh Light from extruded surfaces, keyed lights to flicker on in window display.

  • Lighting

    • Dome light for general exterior, renderman lights for individual shot lighting.​

  • Atmosphere

    • PxrVolume used around shot for slight fog and light rays.

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