
Asset Documentation







Shot 1
Assets:
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General store exterior (brick wall, windows, door, hallway)
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Box modeled, shaded using seamless brick texture, renderman glass shader, solid green paint
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Store sign
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Box modeled, shaded using custom store title image
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Window Awnings
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Box modeled, shaded using UV image and applying pattern
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Modeling and ledges
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Box modeled, shaded using solid paint
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Exterior Floor
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Polygonal plane, shaded using seamless brick floor pattern
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Door handles
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Revolved curves, renderman gold shader
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Windowsill objects
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Lamp, jewelry box, necklace display, bracelet display, jewelry dishes, book stacks, telephone, paintings, telescope, jewelry box insert, vinyl (not imaged)
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Objects will not be seen much closer than at the end of this shot. Some objects on (camera) right will be seen from the back in shot 13
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- Filler objects placed throughout store majorly consist of downloaded mesh's from cgtrader.com (sofa, cashier stand, table, bookshelf, etc.)



Shot 2
Assets:
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Globe
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Polygon modeling, shaded using imported map and renderman gold shader
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Books
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Box modeled, shaded using imported book spine textures and pages
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Newtons Cradle
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Polygon modeling, shaded using renderman chrome shader
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Photo Frame
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Box modeled, imported royalty free painting
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Shelves
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Extruded surface and box modeling
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Plate Set
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Polygonal sphere modeling, imported floral design. Duplicated and slightly alter to prevent perfection
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Table
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Box modeled and rotated curve for leg details (not pictured). Imported wood texture
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 3
Assets:
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Necklace Display
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Box modeled, imported black felt texture
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Necklaces:
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Duplicate special along curve for chains and links, shaded using renderman gold, copper, and silver shaders
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Jewelry tiered holder
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Cylindrical models, shaded using imported off-white fabric texture and renderman copper shaders
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Glass Jewelry Box
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Box modeled, shaded using gold and glass renderman shaders. Imported felt texture for bottom of each container
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Watch
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Spheres and box modeled, duplicate special for watch band
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Painting Frame
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Model and texture downloaded from: https://www.cgtrader.com/3d-models/interior/hall/classic-picture-frames
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Imported royalty free painting
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Key Holder
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Cylindrical/Box modeled, shaded with black paint
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 4
Assets:
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Chess pieces
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box modeled and textured using renderman shaders.
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Chess Board
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Box modeled, imported image as shader
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Framed map: box modeled frame using renderman shaders, imported image for map
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 5
Assets:
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Cuckoo clock
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Box modeled, shaded using wood texture and renderman gold shader, individual piece for animation at later stages
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Standard wall clocks
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Imported face and paint shader, renderman glass shader.
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Curved design created using nurbs extrusions along curve.
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Grandfather clock
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Box modeled and revolved surfaces, imported clock face.
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 6
Assets:
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Record Player
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Box modeled, imported vinyl and wood textures
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Individual objects (needle) for later animation
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Vinyl sleeves box modeled and textured using imported images.
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 7
Assets:
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Books:
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Box modeled, imported shaders of book spine and book pages.
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Book ends:
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Box modeled, renderman shader
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 8
Assets:
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Spoon
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Modeled using polygonal sphere, shaded using renderman titanium shader
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Dresser
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Box modeled, shaded using renderman shader
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Table
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Box modeled, shaded using renderman shader
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 9
Assets:
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Tea set:
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Box modeled, revolved, and extrusion of nurbs circle along curves for objects such as spout of teapot.
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Textured using important floral design (blinn)
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 10
Assets:
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Xylophone:
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Box modeled and duplicate special for consistency. Textured using renderman metallic shaders and wood texture.
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Mallets box modeled and textured using similar renderman shaders, wood, red paint, and plastic.
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 11
Assets:
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Chess set shown previously:
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Chess pieces
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box modeled and textured using renderman shaders.
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Chess Board
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Box modeled, imported image as shader
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 12
Changed from original jewelry concept to provide more variety shown within store.
Assets:
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Train:
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box modeled and textured using renderman shaders, typically from plastic and phenolic preset
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Tracks duplicate special along extruded curve for guiding lines.
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Pinwheel jars:
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Meshes downloaded from CG trader, textured using imported patterns
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Activity jars:
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Set of 3 downloaded from cgtrader, textured using renderman glass, metal, and plastic presets.
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Paddleball
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Downloaded from cgtrader and textured using provide UV image and renderman shaders.
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Back signs:
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Box modeled, textured using imported images
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 13
Assets:
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Sculpture:
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dowloaded from cgtrader and shaded using renderman preset shader
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Table: repeated from windowsill of shot 1/16:
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Box modeled and textured using wood shader
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 14
Assets:
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Repeated assets from windowsill description of Shot 1
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Carboard box:
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Box modeled (literally) and textured using imported cardboard texture
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Outdoor:
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Environment map placed in PxrDomeLight for environmental lighting as well as outdoor imagery.
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 15
Assets:
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Button:
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Box modeled and textured using renderman shaders
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Wire created using extrusion along nurbs curve
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Receipts:
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Modeled using a plane and tweaking individual edges and vertices to create wrinkled effect. Imported receipt images for shading.
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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Shot 16
Assets:
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(See Shot 1)
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Additionally:
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Open sign:
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Words created using nurbs circle extrusion along text to curves conversion.
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Created Pxr Mesh Light from extruded surfaces, keyed lights to flicker on in window display.
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Lighting
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Dome light for general exterior, renderman lights for individual shot lighting.
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Atmosphere
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PxrVolume used around shot for slight fog and light rays.
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