Asset Documentation
Shot 1
Assets:
-
General store exterior (brick wall, windows, door, hallway)
-
Box modeled, shaded using seamless brick texture, renderman glass shader, solid green paint​
-
-
Store sign
-
Box modeled, shaded using custom store title image​
-
-
Window Awnings
-
Box modeled, shaded using UV image and applying pattern​
-
-
Modeling and ledges
-
Box modeled, shaded using solid paint​
-
-
Exterior Floor
-
Polygonal plane, shaded using seamless brick floor pattern​
-
-
Door handles
-
Revolved curves, renderman gold shader​
-
-
Windowsill objects
-
Lamp, jewelry box, necklace display, bracelet display, jewelry dishes, book stacks, telephone, paintings, telescope, jewelry box insert, vinyl (not imaged)​​​
-
Objects will not be seen much closer than at the end of this shot. Some objects on (camera) right will be seen from the back in shot 13
-
- Filler objects placed throughout store majorly consist of downloaded mesh's from cgtrader.com​​ (sofa, cashier stand, table, bookshelf, etc.)
Shot 2
Assets:
-
Globe
-
Polygon modeling, shaded using imported map and renderman gold shader​
-
-
Books
-
Box modeled, shaded using imported book spine textures and pages​
-
-
Newtons Cradle
-
Polygon modeling, shaded using renderman chrome shader​
-
-
Photo Frame
-
Box modeled, imported royalty free painting​
-
-
Shelves
-
Extruded surface and box modeling​
-
-
Plate Set
-
Polygonal sphere modeling, imported floral design. Duplicated and slightly alter to prevent perfection​
-
-
Table
-
Box modeled and rotated curve for leg details (not pictured). Imported wood texture​
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.​
-
Shot 3
Assets:
-
Necklace Display
-
Box modeled, imported black felt texture​
-
​Necklaces:​
-
Duplicate special along curve for chains and links, shaded using renderman gold, copper, and silver shaders
-
-
-
Jewelry tiered holder
-
Cylindrical models, shaded using imported off-white fabric texture and renderman copper shaders ​
-
-
Glass Jewelry Box
-
Box modeled, shaded using gold and glass renderman shaders. Imported felt texture for bottom of each container​
-
-
Watch
-
Spheres and box modeled, duplicate special for watch band​
-
-
Painting Frame
-
Model and texture downloaded from: https://www.cgtrader.com/3d-models/interior/hall/classic-picture-frames​
-
Imported royalty free painting
-
-
Key Holder
-
Cylindrical/Box modeled​, shaded with black paint
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 4
Assets:
-
Chess pieces
-
box modeled and textured using renderman shaders.
-
-
Chess Board
-
Box modeled, imported image as shader​
-
-
Framed map: box modeled frame using renderman shaders, imported image for map
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 5
Assets:
-
Cuckoo clock​​
-
Box modeled, shaded using wood texture and renderman gold shader, individual piece for animation at later stages​
-
-
Standard wall clocks
-
Imported face and paint shader, renderman glass shader​.
-
Curved design created using nurbs extrusions along curve.
-
-
Grandfather clock
-
Box modeled and revolved surfaces, imported clock face.​
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 6
Assets:
-
Record Player
-
Box modeled, imported vinyl and wood textures
-
Individual objects (needle) for later animation
-
-
Vinyl sleeves box modeled and textured using imported images.
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 7
Assets:
-
Books:
-
Box modeled, imported shaders of book spine and book pages.​
-
-
Book ends:
-
Box modeled, renderman shader​
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 8
Assets:
-
Spoon
-
Modeled using polygonal sphere, shaded using renderman titanium shader​
-
-
Dresser
-
Box modeled​, shaded using renderman shader
-
-
Table
-
Box modeled​, shaded using renderman shader
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 9
Assets:
-
Tea set:
-
Box modeled, revolved, and extrusion of nurbs circle along curves for objects such as spout of teapot.​
-
Textured using important floral design (blinn)
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 10
Assets:
-
Xylophone:
-
Box modeled and duplicate special for consistency. Textured using renderman metallic shaders and ​wood texture.
-
Mallets box modeled and textured using similar renderman shaders, wood, red paint, and plastic.
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 11
Assets:
-
Chess set shown previously:
-
Chess pieces
-
box modeled and textured using renderman shaders.
-
-
Chess Board
-
Box modeled, imported image as shader​
-
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 12
Changed from original jewelry concept to provide more variety shown within store.
​
Assets:
-
Train:
-
box modeled and textured using renderman shaders, typically from plastic and phenolic preset​
-
Tracks duplicate special along extruded curve for guiding lines.
-
-
Pinwheel jars:
-
Meshes downloaded from CG trader​, textured using imported patterns
-
-
Activity jars:
-
Set of 3 downloaded from cgtrader, textured using renderman glass, metal, and plastic presets.​
-
-
Paddleball
-
Downloaded from cgtrader and textured using provide UV image and renderman shaders.​
-
-
Back signs:
-
Box modeled, textured using imported images​
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
-
Shot 13
Assets:
-
Sculpture:
-
dowloaded from cgtrader and shaded using renderman preset shader​
-
-
Table: repeated from windowsill of shot 1/16:
-
Box modeled and textured using wood shader​
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 14
Assets:
-
Repeated assets from windowsill description of Shot 1
-
Carboard box:
-
Box modeled (literally) and textured using imported cardboard texture​
-
-
Outdoor:
-
Environment map placed in PxrDomeLight for environmental lighting as well as outdoor imagery.​
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 15
Assets:
-
Button:
-
Box modeled and textured using renderman shaders​
-
Wire created using extrusion along nurbs curve
-
-
Receipts:
-
Modeled using a plane and tweaking individual edges and vertices to create wrinkled effect. Imported receipt images for shading.​
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-
Shot 16
Assets:
-
(See Shot 1)
-
Additionally:
-
Open sign:​
-
Words created using nurbs circle extrusion along text to curves conversion. ​
-
Created Pxr Mesh Light from extruded surfaces, keyed lights to flicker on in window display.
-
-
-
Lighting
-
Dome light for general exterior, renderman lights for individual shot lighting.​
-
-
Atmosphere
-
PxrVolume used around shot for slight fog and light rays.
-